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  • Client:  purwadhika startup
  • UI/UX Study Case

Freelancepedia App

Final Project for UI/UX Design at Purwadhika Start-Up and Coding School.
In this final assignment, I was assigned to look for problems with the Tokopedia application and solve these problems using the Design Thinking process.

Role

  • UX Research
  • UI Design

Collaborator

  • Mentor UI/UX At Purwadhika Digital School

Tools

Duration

  • April – Juni 2021

Overview

Tokopedia Need features Freelance!
As a Tokopedia user, I find this application quite useful for buying various types of goods. However, it turns out that it’s not just traders who sell their wares on the Tokopedia application, I also found people who offer freelance services such as creating logos, creating websites, and many others. However, when I ordered this service, I could not complete the order because the process flow for ordering this service was not available in the Tokopedia application. and service traders get around this by including their contact details in the description section so buyers can contact them.

Why should this Freelance feature be on Tokopedia?​

1. Help users manage their business
2. Helping business owners go digital
3. Assist vendors in marketing their services
4. Increase the loyalty of Tokopedia users

Workflow

5 Phases of design thinkhing process

Discover

Goals

Method:

  • Survey Online
  • Indept-interview

Define

Conduct Research

HWM

Ideate

Userflow

Sketch

Guideline

 

Design

Wireframe & Prototype

Test

Goals Usability Testing​

Synthesis

Interpret Throughly​

Consclusion

 

Discover

Goals

  • Find out the reasons/motivations of users for using freelancer services.
  • Knowing user obstacles in managing their business.
  • Find out what users think about the freelance service features in the Tokopedia application

Method

I took two different research approaches namely quantitative with user surveys to help me define various user problems. and qualitative with user interviews to gain in-depth insight into their problems

01. Survey Online

To get quantitative data, here I use a survey method to get a big picture of user needs in managing their business. And I got 26 respondents, of the 26 respondents who filled out the survey, respondents needed 3 freelancer services with the most presentations, namely as follows:

As many as 90.1% of the 26 respondents who filled out the survey felt that this freelance feature felt very helpful.

Insight

02. Indept-interview

Interview 4 users in depth via Google Meet to find out user problems and needs when using the Klassiq website. 

Define

From the initial research, all data will be synthesized to determine user problems and decide which problems should be our priority. And I get the affinity diagram and priority matrix

Affinity Diagram

Grouping similar data and summarizing the grouped data

Priority Matrix

How Might We (HMW)

After I define the data, I ask questions that challenge me to think creatively and innovatively to produce design ideas according to the data I get.

  • How users get freelance services according to their needs?
  • How do users get the price of each service they want according to their needs?

Ideate

Userflow

Sketch

Guideline

Logo

Color

Typography, Icon & Ilustrasi​

Design

Wireframe

Wireflow

Users are looking for the freelancer services they want

Users select a package and continue filling in the brief

User chooses payment method

Test

Goals Usability Testing

  • Users can find freelancers easily.
  • Users can choose a service package and proceed by filling in the brief provided easily.
  • Users can pay and choose payment methods easily.

Data collect method

  • In-dept Interview
  • Testing Via Maze

Participants:

Synthesis

From the results of usability testing of 7 participants using the Website maze and online interviews, all data will be synthesized to define user problems and decide which ones should be prioritized.

Conclusion

Users who are not familiar with payment methods, it is best to equate the payment method with the Tokopedia application payment method

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